How to use normal maps for animated mesh in CopperCube ? In this video, I am going to demonstrate my updated point light shader that will allow you to have normal and specular maps on … Coppercube Youtube #2d 3D actions alpha ambient animated attenuation blending color colorful CopperCube coppercube 5 CopperCube 6 Coppercube game engine diffuse extension eye vector game Game Engine glitch Glitch velocity glitched glitched velocity GV highlights light light source light vector Lights mesh model models mulitplier normal Normal maps Point Light pointlight Shader action shaders specular Specular maps specular texture Spot light strength target textures vectors velocity 0 views 0 / 0